The Real World – Theater Edition: Interview with Christine Keating

Barbara Jwanouskos brings us an inside look at this year’s Olympians Festival. 

This week, since the San Francisco Olympians Festival Indiegogo is at 8 days left, I thought I’d focus on one of the writers in this year’s festival, Harvest of Mysteries. The festival brings together a myriad of different people to create new work – this year, it’s inspired by the Greek and Egyptian gods of the dead. One of the best parts of the festival, from my perspective, is that you don’t need to have an extensive background or know someone in order for your proposal(s) to be seriously considered. All you need is a great idea. From there, the festival builds in small but manageable check-ins with writers, where you share what you’ve been working on and get feedback and encouragement from other writers in the room.

Operating on a very small budget yet still managing to acknowledge that everyone should be paid SOMETHING for their artistic work, this festival builds in a raffle whose proceeds are shared by the poster artists on the night of readings. By doing this, they give artists exposure and recognize that hard work goes into creating art.

As a writer for the festival this year, I’ve had the opportunity to hear short bursts of what Christine Keating is working on and I’m always excited to hear what she’s developed next. So, I thought I’d chat with her a bit more about her creative process and what she’s been up to.

 

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Colorful Christine

 

Barbara: What attracted you to theater? How did you get your start?

Christine: I’ve always been attracted to theatre because I am fascinated by the idea that a group of people can all be made to feel a feeling because of how words are put together by someone else.

I started by writing my own plays when I was about 7 years old, and they were all re-enactments of various horrible tortures people put other people through throughout history. I performed them for my horrified but supportive parents in my living room with my best friends. I acted in high school at the all-boys school in my town because I figured it was a great way to meet boys, and then I realized I actually like the theatre part better. I then realized I was a much better writer and director once I got to college, and have since then been attracted to the new-works scene because I love watching and being a part of the births of creative projects.

Barbara: This is a question borrowed from Mac Wellman – what is the first performance you remember seeing?

Christine: The first show I remember going to was Beauty and the Beast on Broadway – but I remember zero percent about the show, I only remember getting a cool sparkle wand afterwards. The first play I really remember seeing was Measure for Measure in London with my grandparents when I was about 7.

Barbara: How did you get involved in SF Olympians? What do you like?

Christine: I got involved when I wrote for The Sirens (The Sisters Sirene) with my friend Amelia Bethel two years ago. I was attracted to a Greek mythology festival, being someone who likes gore and torture and gossip. But I also was excited by the Olympians because it is a commission-based festival that really commits to nurturing its writers and their ideas.

Barbara: Tell me about how the festival nurtures writers. How is its model helpful for creating new work?

Christine: The writers’ meetings are a built-in community for people to make new connections and build on existing friendships. They’re so supportive of wherever you are in the process, and it’s nice to feel like we’re all struggling for the same thing. The whole festival also connects writers and directors and actors in this huge swirl of “wow this is my community, these are my people” which is such an invigorating experience for artists.

Barbara: Who’s your character and what’s your play about?

Christine: My play is about The River Styx, and while I’m still figuring out my play, I know it’s about being stuck and needing to cross something terrifying and not knowing how, or being afraid of it. It’s got a character who is forced to face all the things she’s messed up in her life, as well as all the things she’ll never get to do.

Barbara: What interesting challenges and/or opportunities have come up in the writing process?

Christine: I have never had writer’s block like I’ve had with this play. I’m normally one of those people who can shut myself up in a room and come out five hours later with the script I was supposed to write, plus 35 pages of another play I wrote by accident. Figuring out what Styx is about has taken me into doing a lot of really fascinating research, and immersing myself in the ideas I want to talk about in a way I haven’t done with other scripts.

Barbara: What stage is your script in currently and what are you excited to hear on the night of the reading?

Christine: It’s in the “I’ve had 15 versions of my first 15 pages” stage right now. I’m really excited to see what comes out of this struggle, and the audience reaction – the best part of theatre is being with other people when it happens!

Barbara: What writing/development do you anticipate having to do between now and the reading?

Christine: I love living-room readings, but I live in under 200 square feet, so I can really only have one if my cast is under 3 people and they’re willing to get cozy, or if someone else has a living room to donate…

Barbara: I’d love to hear your take on Bay Area theater. Why do it here and not in NY or someplace else? What do we have going for us? What could we stand to learn/put into practice?

Christine: Well, first off, I don’t like NYC because within ten seconds of getting into it, I become a huge jerk to everyone. It’s something in the air. I think what San Francisco has is many small groups of people who find that they need to work together and support each other in order to have a thriving arts scene, which means we come up with a lot of different kinds of performance, and new people are always discovering it. We’re also a community that recognises when someone is talented and then nurtures and encourages them to grow in a way I don’t hear my friends in New York talking about.

Barbara: What words of wisdom do you have for people who want to do what you do?

Christine: I think the best words of wisdom I ever received were just someone looking me in the eye and saying “You can do this. This is a hat, among many, that you can wear.”

Barbara: Any plugs for your work or friends’ work happening soon?

Christine: Of course! You should check out the Bay Area Playwrights Festival this weekend – my friend Logan Ellis directed Non-Player Character by Walt McGough. Also, Portal: The Musical is playing next week at Theater Pub, written by Kirk Shimano, whose play for Olympians I will be directing this year! I saw it this week and I thoroughly enjoyed it and felt the overwhelming urge to dedicate the next month of my life to re-playing Portals 1 and 2. And finally, my boyfriend Adam Magill will be in The Thrush and the Woodpecker at Custom Made Theatre coming up next month, and having read the script a few years ago, I am really excited to see what the excellent creative team does with it.

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For more about Christine Keating, check out her website. Her play, STYX, commissioned by the San Francisco Olympians Festival, will be read on Wednesday, October 12 at EXIT Theatre in San Francisco.

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Theater Around The Bay: Cowan Palace Goes Portal

Ashley may be 3000 miles away but it’s like she’s right next to you, singing in your ear about her interview with Kirk Shimano and Sang Kim, who prepare to rock San Francisco Theater Pub with Portal: The Musical!

Hello there, my San Francisco friends! Wow, what a few weeks it’s been, huh? Lots going on all over the world but I have to say getting the chance to interview writer Kirk Shimano and director Sang Kim was a real treat. This dynamic duo is currently working on San Francisco Theater Pub’s latest show, Portal: The Musical.

The cast features Alan Coyne, Jamie Lee Currier, Dan Kurtz, Courtney Merrell, and Karen Offereins with musical direction by Liz Baker, voice direction and production design by Renee LeVesque, and Paul Anderson and Spencer Bainbridge rounding out this rockin’ team as the band. The show is set to the music of Jonathan Coulton and this theatrical piece is sure to be unlike any other production you’ve seen this millennium.

Kirk Laughing!

AC: So firstly, what are audiences in store for when they sit down for Portal: The Musical?

KS: I think the experience will be pretty different based on what the audience member is bringing in. Fans of the video game are going to get to see the story they love brought to life in a totally different way. Jonathan Coulton fans will get to hear their favorite songs for the first time again when they’re sung by our characters. And people who don’t know anything about either are going to discover a whole new world that they never knew they were missing.

SK: A lot more feeling and earnestness than you’d expect for a video game based on dimensional rifts and psychotic artificial intelligence. Also – this show passed the Bechdel Test with extra credit! Good Job sticker for us!

AC: So, how did this project come to be?

KS: I played through the original Portal in one sitting and it’s been a favorite ever since. And when I found out the guy who wrote “Still Alive” had a whole repertoire of other work, I got my hands on all the Jonathan Coulton music I could find. But this all really gelled for me when I heard the song “Code Monkey” on the Best. Concert. Ever. album. As soon as I heard that, I immediately knew there was a character behind this song and wanted to bring it to life in a full musical.

SK: Kirk emailed me back in June 2013 after he punched out a first draft during his stay-cation. I replied back and said yes to working on this. I wish it was more dramatic and suspenseful, but there it is. How about we just pretend Kirk threw the script into a Thunderdome death pit and I emerged the victor and claimed the musical as my prize.

Sang Directing!

AC: What’s been the biggest surprise you’ve experienced while rehearsing a musical about a video game?

KS: I’d say it’s just seeing all the passion that people have for this source material. There’s always a great level of support among other members of the theater community, but it’s been wonderful to also see friends who wouldn’t necessarily consider themselves “theater people” get really excited about this project because of their connection to the source material.

SK: Agree with Kirk. It’s gotten to the point where rehearsals are going long because there’s too many ideas and too much fun being had. And, oh Lord, the spontaneous singing. Always with the spontaneous singing. People singing and making up lyrics and breaking into song. It’s like witnessing a karaoke playlist for ADHD show choir students on meth.

AC: What’s been your favorite moment so far while working on the show?

KS: I’d have to say it’s those moments in rehearsal where we’ve had everyone sing along together. Our cast and creative team has been wonderful to work with in general, but that’s the moment when I just feel we’re all the most connected.

SK: Yes. This.

I played viola in the orchestra so the power of group singing has never made an impact on me until this show. I finally understand why the Grinch’s heart grew three sizes that day.

AC: What drink do you think would pair best with the production?

KS: Maybe one of those novelty drinks that comes in a beaker and has some dry ice to make fog spill out over the sides? Because something that is fun and a little creepy with a chance of killing you is basically the character of GLaDOS.

SK: Anything garnished with olives – just one olive so your drink is looking back at you which reminds me of all our little robot friends from the game.

The Creative Portal  Team

AC: What’s been the hardest challenge you and the cast/crew have faced while bringing this story to life (and song!)?

KS: I feel very fortunate in that Sang has been taking on the HUGE task of all the scheduling and coordination of bringing together all of the talent need to bring this together, and I just get to watch. But one challenge that comes to mind was having to cut a couple songs from the script that I really like but that weren’t serving the story (sorry “I Crush Everything”).

SK: Kirk is gracious but having this specific group of talent has been worth all the wrangling. The hardest thing is to pull the show back for a staged musical setting at Theater Pub. I think a lot of past contributors have excelled in presenting fantastic shows in such an unconventional setting. But the scope and creativity of Kirk’s musical, the Portal universe, Coulton’s songs,along with the talent involved have actually been an embarrassment of riches. Having limited time and resources means picking and discarding your darlings.

AC: Tell us more about what you’re up to after this show! Any fun new projects on deck?

KS: Next up for me will be the San Francisco Olympians Festival, which I’m happy to be returning to for the sixth year in a row. I’m looking forward to sharing a night with three other playwrights (Barbara Jwanouskos, Julianne Jigour, and Alan Coyne) as we present three very stylistically different approaches to the gods of sleep and dreams.

SK: After some rest, I’ll be helping co-write Thunderbird Theatre’s next original play. It’ll be a creative collaboration with The Mess sketch comedy, which also has a show up this November.

AC: What Bay Area show (other than this) are you most excited to see this summer?

KS: I’m a big fan of musicals in general, so I can’t wait to see City of Angels at the San Francisco Playhouse and Chess at the Custom Made Theatre Company. I’ve been a big fan of the cast albums of both and neither is a show that you see performed all the time.

SK: I was glad to see The Rules and the Loud and Unladylike Festival, but they both closed this past weekend. After that, probably my usual summer and fall diet of Pint Sized Plays and the Olympians Festival before I hibernate for the winter.

AC: Using only emoticons, how would you describe Portal?

KIRK: — 0 0– >

SANG: 🍰🤔

AC: If your directing/writing style was a song, what would it be?

SK: For this show? “Bizarre Love Triangle.” You’ll see.

KS: Want to be: “Everything is AWESOME!!!” But, actually: “Still Alive.”

See Portal: The Musical only at PIANOFIGHT (144 Taylor Street):, July 18, 19, 25, and 26 @ 8 PM.

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Theater Around The Bay: Video Games and Theater: Separated at Birth

Guest blogger Kirk Shimano explores the connection between video games and theater from all sides of the equation. 

For the last year, I’ve been telling anyone I meet “We’re going to be adapting the video game Portal into a musical!” This led to some delightful conversations about one of my favorite games of all time, as well as some wonderful tangential discussions about the music of Jonathan Coulton (which figures prominently into our show), but I can’t help think that all of these conversations shared the same subtext:

“Making a video game into a musical? That’s weird.”

In all fairness, the track record for video game adaptations isn’t that great.

The thing is, long before promoting our upcoming musical (PROTIP: July 18 – 26. Don’t miss it!), I’d been a huge proponent of musicals in general. It’s been my impression that a lot of people view the musical as a rather limited genre – boy meets girl, couple single sappy love song, potentially while dressed like a cat / opera phantom / lion king – and I think that’s why the combination of video game and musical strikes so many as being so unusual. It’s like, what’s next, video games interpreted as baked goods?

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That was a really bad example for me to pick, because there are literally thousands of photos like this on Pinterest.

This all got me thinking, though. Is it really all that unusual to adapt a video game into a musical?

Adaptation is in the DNA of the Broadway musical. Out of the 71 Tony Award winners for best musical, 58 were adapted from existing source material (give or take a couple, depending on your definition of adaptation). Musicals have looked to non-musical plays, narrative films, documentaries, biographies, novels, graphic novels, newspaper columns, magazine features, TV shows, and other musicals for their inspiration.

The cynical way of looking at this is that musicals are expensive, and before a producer is willing to write a check for an orchestra and a full set of wigs, it helps if there’s some existing momentum behind a property to help build interest.

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By the way, did I mention that our Portal: The Musical is based on the extremely popular video game Portal? Okay, just checking.

One could also observe that taking on the task of creating a musical is basically introducing a whole new dimension in which things can go wrong, so it’s helpful to have the safety net of a story that has already proven itself in another medium.

But I think there’s a brighter, more aspirational reason why so many musicals are adaptations. I love musicals because they are a singular art form in which story, music, dance, and all of the other theatrical arts combine to form more than their already formidable parts. It has the power to create singular, indelible moments. And because the musical form provides such unique insight, I believe it has the power to take an already beloved property and transform it into something new, giving us that rare chance to discover something we love all over again.

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This seems like an appropriate time for me to watch “Ring of Keys” for the sixty-fourth time and sob quietly for a bit.

But, with all this being said, there still isn’t a flood of video game-to-musical adaptations. So is Portal: The Musical an odd duck? I think the answer here is to focus less on the source medium and more on what the source brings to the table. And for that, I think back to my very first time playing Portal.

For those unfamiliar with Portal, it’s a puzzle-oriented video game where the player takes the role of Chell, a mute protagonist endowed with the ability to create space-bending portals. Her adversary in this is a sentient AI named GLaDOS, who begins as a neutral instruction voice and gradually grows into something much more hilariously demented.

I was a huge fan of the way the game encouraged you to bend the rules as much as possible. The puzzles and the story felt fluid and organic. The game clocks in at a streamlined eight hours or so, and while I enjoyed the game’s final confrontation I didn’t feel quite ready to put down the controller yet.

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And that’s when GLaDOS sings the game’s theme song, “Still Alive.”

If you’d like to hear “Still Alive” sung live in its entirety, I know a great place where you can hear it the nights of July 18, 19, 25, and 26. Just sayin’.

Here was a song that perfectly encapsulated the spirit of a character and the tone of an entire piece. The experience just would not have been complete without it, and it’s what cemented Portal on my list of all time favorite games.

When I think about that, Portal doesn’t seem like an odd choice for a musical at all. Hopefully you’ll be able to join us and see if you feel the same.

On September 10, 2015, Shigeru Miyamoto settled a mystery that was 27 years in the making. Miyamoto is the driving force behind some of the most influential video games of all time, Donkey Kong and The Legend of Zelda among them. But last September he took to Twitter to answer questions about his most famous creation.

“Was Super Mario Bros. 3 all just a performance?” the video interviewer asks?

And Shigeru Miyamoto nods his head: yes.

The evidence for this theory of Mario is explained better in this image than I ever could:

Unfortunately, I was unable to determine the original creator of this image, but thank you Internet sleuth, whoever you are

Unfortunately, I was unable to determine the original creator of this image, but thank you Internet sleuth, whoever you are

So what does this mean? One of the most successful entries in one of the most successful franchises of all time is actually a link between video games and theater – and it’s not alone. Our upcoming production of Portal: The Musical has got me thinking about these connections, and the more you look for them, the more you’ll find.

A personal favorite memory of mine comes from 1994, at the height of the 16-bit Super Nintendo era. Simply put, Final Fantasy VI is your classic swords and sorcery meets steam powered robot adventure, where a band of unlikely allies are tasked with saving the world from destruction. But it’s not all meteors and mechas – halfway through the game, Celes Chere, battle-hardened, genetically-enhanced, disgraced general of the Empire is called upon to perform in an opera.

There are two kinds of people in this world: those that have never seen this image before, and those that have watched all of the orchestral renditions of “The Opera of Maria & Draco” on YouTube

There are two kinds of people in this world: those that have never seen this image before, and those that have watched all of the orchestral renditions of “The Opera of Maria & Draco” on YouTube

Admittedly, the interaction here was fairly primitive – the player chooses a few lines of dialogue and then walks across the stage. But damned if my teenage budding theater-loving self didn’t milk those few steps across the stage for every second they were worth.

The phenomenon of plays within games isn’t something that’s gone away, either. The recently released expansion to The Witcher 3 features a main quest entitled “The Play’s The Thing” where the player is tasked with staging a successful show.

I don’t think this is a coincidence. Video games are based on a foundation of keeping the player engaged with the action of the story; theater provides a similar immediate engagement between performer and audience. If the characters in a video game stopped to make a movie they’d be distancing themselves from the audience they’re interacting with, and it’s no surprise there are few video game novelists who aren’t named Alan Wake.

Even so, it’s hard to argue with the tension of an incredibly dramatically lit typewriter.

Even so, it’s hard to argue with the tension of an incredibly dramatically lit typewriter.

As video games push further into the realms of Virtual Reality, it seems likely that we’ll be seeing even more of these bonds with theater. One of the challenges of VR is designing a space that can be viewed from all angles, where the player’s attention is subtly directed towards a certain point of action without the benefit of a movie camera’s hard edits, and who knows that better than a director who has staged a play in the round?

Other video game endeavors hope to deliver a nonlinear narrative experience where players are able to discover a story at their own pace. Theater has already been dabbling in this area with experiences like Sleep No More.

So what effect does this impending synergy have on our forthcoming Portal: The Musical? I, for one, would love to strap on a VR headset and see a virtual GLaDOS sing and dance her way through our script. But until that’s possible, come check out our show on July 18, 19, 25 and 26 to see the type of intimate performance that will be coming to your video games in the future.

Theater Around The Bay: Announcing PORTAL the MUSICAL!

The award winning 2007 video game becomes a full fledged MUSICAL adventure!

Watch Chell, and her dimension destroying portal gun, brave the tests of GLaDOS, a homicidal artificial intelligence whose infatuation hides a…deeper interest! Featuring an original script by Kirk Shimano, set to the music of Jonathan Coulton (www.jonathancoulton.com) – come and see a one of a kind Theater Pub event!

Directed by Sang S. Kim, with Liz Baker on Music Direction, Renee LeVesque on Voice Direction and Production Design, and Paul Anderson and Spencer Bainbridge as the Band.

Featuring Alan Coyne, Jaime Lee Currier, Dan Kurtz, Courtney Merrell, and Karen Offereins.

See “Portal: The Musical” only at PIANOFIGHT (144 Taylor Street):

Monday, July 18 @ 8:00pm
Tuesday, July 19 @ 8:00pm
Monday, July 25 @ 8:00pm
Tuesday, July 26 @ 8:00pm

As always, admission is FREE, with a $10 donation suggested at the door. No reservations required, but we suggest getting there early to get a good seat and enjoy PianoFight’s full bar and dinner menu!

See you at the Pub!

The Real World – Theater Edition: Interview with Dan Hirsch and Siyu Song

Barbara Jwanouskos brings us a double interview with one of San Francisco’s most exciting writing teams.

When I heard about Dan Hirsch and Siyu Song’s idea for a play inspired by the god Oceanus, for the San Francisco Olympians Festival, I was very excited because it seemed like this really interesting meld of Greek mythology, technology and environmental issues. So when I heard that Dan and Siyu’s play had been selected for the New Play Development Program and the Undiscovered Works Series by Custom Made Theatre, I was jazzed for the play to get a further life at other Bay Area theaters. I’ve always been fascinated by writing collaboratively and have started to venture to do this myself as well. When I had the chance to ask Dan and Siyu how they came together, I couldn’t pass it up. Below is an interview with Dan and Siyu about their process and what to expect next Tuesday at the Gallery Cafe.

BJ: Could you each tell me about your artistic background/trajectory? How did you get into writing?

DH: I’ve been a theatre nerd since I had the ability to throw a towel around my shoulders and call it a cape— but veered towards prose and journalism in college. It was after I graduated that my longtime interest in writing, specifically nonfiction, and theater came together when I started to write plays. It’s my hope that my dramatic work has a journalistic quality and the journalism has a dramatic flair.

SS: I studied computer science in school and worked for a few animation/visual effects studios. I was always very interested in stories and storytelling but coming from a technical background, I was always intimidated by the “creative” side of storytelling. But, I took an improv class four years ago on a whim and haven’t looked back. With improv, I found ways to break down stories and characters to patterns and logic that was very conducive to my brain and the way I was trained to approach problems. After doing improv for a few years, the desire to tell more specific and nuanced stories led me naturally to want to do more writing.

BJ: Tell me how you came together to work on Oceanus — what was the idea?

DH: Siyu and I have been friends since we took a sketch comedy writing class way back when. And we’re both alums of the SF Olympians — a one of a kind new works festival that I’m sure your readers are familiar with. When a call for pitches for the 2015 “Wine Dark Sea” iteration of Olympians came around, we were talking and somehow decided that working together would be more fun than working alone. In discussing the possible prompt of Oceanus, a primordial sea god that controlled an underground river that circles the earth, we somehow got on the topic of underwater internet fiber optics cables. And we’re like, let’s write a play about that. Let’s write a play about what happens when a line gets cut and is somehow inspired by a Greek god. Is that how you remember it, Siyu?

SS: Yea that’s about right. When we were going through the topics for pitches, Oceanus stuck out to me because earlier that year my work had suffered a similar internet outage when a fiber optic line got cut and our provider had to send a boat out to the middle of the ocean to fix it. I am a classically trained engineer, so for me it was a nice reminder that while we regard the internet and “the cloud” as ephemeral, they are things that exist in the physical world and have tangible manifestations. We ran through many iterations of what the play would be, but the fiber optic line being cut was the central idea that we developed around.

BJ: How have you worked together to create the piece?

SS: We met in person in the beginning while we were figuring out how to build a play around the idea of a disconnect in the internet infrastructure. Those meetings were mostly just us hanging out and talking about things we wanted to write about. Data, relationships, talking sharks. There was a lot of agreeing. Partly because Dan and I are very polite humans but (hopefully?) more because we are very similar people with a lot of the same interests but we approach the world from slightly different perspectives so it’s always interesting for me to get Dan’s take on something.

DH: Also, lots of g-chatting! We’re actually both answering these questions via a Google Doc right now. One funny life imitating art thing about this process has been that while we were writing this play about people trying and failing to connect across great distances I moved a great distance— to Pittsburgh where I’m currently working on an MFA in dramatic writing at Carnegie Mellon. So as we’ve been working together writing scenes about friends trying to see each other on a video chat we too have been trying to video chat.

BJ: Any interesting discoveries along the way?

DH: I’ve learned a lot about collaborating and how you can share authorship with someone. I think we’re still figuring out our process and how we make collective decisions that reflect both people’s sensibilities. And I’m such an overbearing control freak, so that’s hard. Siyu, I hope I haven’t been a total pain in the ass to work with this whole time.

SS: Ha! No it’s great. I think for me when we landed on a sort of anthology piece with lots of vignettes that was when everything clicked. To Dan’s point about sharing authorship- there are threads that feel very much like Dan’s personality and threads that are very much Siyu’s but my feeling after the SF Olympians reading in November was that the ways the threads connected and the structure felt like something we created together.

BJ: Has the piece changed substantially since the SF Olympians reading? And what are you aiming for developmentally?

DH: It’s about 20 minutes longer. We’ve added several additional scenes to really flesh out the cast of characters we have and to make sure each vignette gets something like a full arc. I also think when we first started working on this we really only envisioned it as something that would be a staged reading. Now, as part of Custom Made’s Undiscovered Works series, we’re trying to envision this thing more as an actual play.

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BJ: What are you hoping to hear at the Custom Made reading next Tuesday?

DH: This play has so many different characters and plotlines, I’m just hoping to see if the audience can follow it all and that each of the vignettes lands in some fundamental way.

SS: We talked a lot about the world we were building to tell all the disparate stories. I’m interested in hearing about what worked for the audience and which characters or scenes didn’t quite sit in the world.

BJ: I’m curious about your creative process and artistic development personally– what do you do (or not do) to keep yourself, or at least feel, a forward momentum?

DH: Spreadsheets. Specifically, I keep a spreadsheet of all the plays I’m working on and where I’ve sent them out, where I’ve been rejected, etc… Accumulation of material feels like momentum.

SS: HA! I’m impressed and mortified at “spreadsheets”. I’m nowhere near that organized (but also not as prolific as Dan) I’m lucky to be an ensemble member with the SF Neo-Futurists, part of that means being in a weekly show for months at a time where we write/direct/perform pieces.

BJ: Tell me about the theater scene either here or more broadly — is there anything you are seeing/not seeing that makes you excited?

DH: All the current dialogue that’s happening about diversity and inclusivity in theatre feels positive. We could see a lot more representation of underrepresented communities out in the world and on our stages, but I’m glad there’s a sense of urgency about getting there.

SS: I echo all of what Dan said. I’m also acutely aware of how difficult it is to be an art maker in San Francisco. Hopefully I’m not setting the bar too low here, but seeing anyone put up original work these days, my reaction is “Yes. Please. More.”

BJ: Any advice that you have for others that would like to do what you do?

DH: Don’t take advice from people who aren’t qualified to give advice? Well, actually, the best piece of advice I heard recently from someone else is: finish things. I think that’s true for writing and life. You don’t know what you’ve got on your hands until you written— figuratively or literally— the words “the end.”

SS: Again, I echo everything Dan says. Just to be different though – I’ll say pursue lots of endeavors and don’t get bogged down in a specific form or medium. Sketch writing isn’t so different from dramatic plays isn’t so different from improv. Trying different forms will expose you to new ideas, new people, and new opportunities.

BJ: Any plugs and shout-outs for other work you have coming down the pike or friends’ work we should check out?

DH: Everyone should keep an eye on the rest of Custom Made’s Undiscovered Works series. On the second Tuesday of every month you can hear new plays by the talented likes of Marissa Skudlarek, Kirk Shimano, and Alina Trowbridge and us (we’re coming back in October with a new draft!). Also, Siyu is one of the members of the totally bad-ass SF Neo Futurists that perform weekly, you should check out their extra special Pride Show, Wednesday, June 15. I’m positive it will be exciting and surprising and very fun.

SS: Dan’s play Subtenant is premiering on June 17th at the Asylum Theater in Las Vegas. I got to see a reading of it a while back and it was so good it made me angry, it was like when Salieri hears Motzart’s symphony and goes into a fugue state. I haven’t tried to poison Dan yet, but it is that good. It will be playing until July 3rd so if you’re in Las Vegas you should definitely make an effort to see it.

DH: Salieri to my Mozart? More like Romy to my Michelle! By the way, rest in peace Peter Shaffer…

You can catch Oceanus this coming Tuesday, June 14th, at the Gallery Cafe at 1200 Mason Street in San Francisco. For more, click here.

The Real World Theater Edition: Interview With Rob Ready

Barbara Jwanouskos interviews Rob Ready about PianoFight, Theater Pub, Short Lived, and $5,000 in prize money!

I caught up with Rob Ready, the Artistic Director of PianoFight, this week to talk about ShortLived, the short play festival that includes 36 pieces by “indy artists of all stripes”.

The competition brings a $5,000 cash prize on the line as competitors duke it out over six regular season rounds and then one championship road. Each round lasts a week and has four performances. The short plays are scored by audience members and the highest scoring piece of each round clinches a spot in the championship round. We’re currently in week five of ShortLived with the championship round right around the corner. The winner will receive a full-length production in addition to the $5,000 cash prize.

Rob gave me background on ShortLived, how it compares to other new play development programs out there, and some of his favorite moments.

Barbara: What’s your background in theater?

Rob: Performing since I was a kid, school and community theater growing up, BFA from NYU Tisch and artistic directoring PianoFight ever since. I had gigs at ODC in marketing and Z Space in biz dev and producing random shows. Oh and I play a drunk Llama every year for Theater Pub. And THAT’S IT.

Barbara: How did ShortLived come about?

Rob: We were coming to the end of our first year running Studio 250 at Off-Market (our old venue), and were talking to Point Break Live about renting three months. We were stoked because it was our first year and we ran a ton of shows and after nine months we were tired. But then they took a tour of the space, said, “This won’t work.” And they bailed. So we had to come up with something that could fill three months and that we actually wanted to do. So we came up with ShortLived, a show that changed each week, and that audiences had a hand in deciding, and where the prize was legit – a full-length production the following year. It’s definitely a slog, but the experience of putting on new plays every week for three months is one that has shaped me as a performer and producer.

Rob-Ready

Barbara: What is the thing you like most about ShortLived and how have audiences reacted?

Rob: The instant community. You bring together a ton of very different artists, and they compete creatively – basically you don’t get any phoned in performances, because there are only four shows per round and there’s money and resources and bragging rights on the line. Watching your peers work to actively be better every night is a cool thing to see. When everybody else is pushing to be better, you push to be better, and there’s an interesting bond that comes from that.

On the audience side too, the act of scoring elicits real opinions and discussion from audience members who have a natural instinct to compare notes during and after the show. Because folks are directly asked to evaluate pieces critically, the chatter after shows tends to be pretty high level, so strangers who happened to sit next to each other in the show will end up having beers at a table after discussing why they scored one piece higher than another. Again, it’s another cool thing to see.

Barbara: How does it compare to other new play development opportunities/venues? What does it offer that others don’t?

Rob: I’m sure there are other festivals that do similar things to ShortLived, but seems like the main differences are that ShortLived:

– gets all 36 plays off book and on their feet
– provides critical audience feedback for artists
– has no submission fee =)
– is hyper local
– lets audiences decide the winner and which plays advance
– offers a legit grand prize of cash money AND a show

Barbara: Favorite moments – how about three, from ShortLived?

Rob: These are gonna be more personal for me, but here ya go:
– In ShortLived 2 or 3, Duncan Wold, Christy Crowley and I put together a 10-minute musical in one day. It didn’t win, but it did really well – and working that fast was very cool.

– Performing Kirk Shimano’s play Inner Dialogue in ShortLived 4. It took second place in ShortLived 3 in 2011, and because the rules were different, it performed every weekend for 13 weeks. So when we brought back the festival after 144 Taylor St opened, it felt like it was a good call to bring back that piece and enter it into the Wildcard Round. Hadn’t acted on stage with Dan Williams since we’d done the piece originally, so being able to perform with my friend and business partner in our new theater was pretty special.

– Producing Megan Cohen’s first play in ShortLived 1.

Barbara: Anything you’re looking forward to this time around?

Rob: The Finals. They are always amazing. They sell out like crazy, the plays are really strong, the crowds are amped, the performers are jacked too and the whole week is just really fun.

Barbara: Plugs/shout-outs for upcoming performances of friends’ work?

Rob: Adventures in Tech by Stuart Bousel and directed by Allison Page. Also Terro-Rama 2 by Anthony Miller and Claire Rice and directed by Colin Johnson. Maggie’s Riff, written by John Lipsky, adapted by his son Jonah with musical direction by his other son, Adam, directed by Faultline AD Cole Ferraiuolo. And yes – they are all here at PianoFight!

For more on ShortLived at PianoFight, click here!

Theater Around the Bay: All the Theater Pub News that’s Fit to Print

Marissa Skudlarek is wearing her news-reporter fedora (and not her columnist cloche) this Thursday.

The year is still young but it’s already been very kind to Theater Pub and many of its affiliated artists.

Theater Pub in the media!

Writer Beth Spotswood and photographer Gabrielle Lurie attended the penultimate performance of The Morrissey Plays and then wrote this wonderful feature article about it for the San Francisco Chronicle! We’re thrilled that Theater Pub is now described, in print in the local paper of record, as “creating an atmosphere more reminiscent of 1960s Greenwich Village than 2016 Tenderloin” and targeting “pop-culture-savvy, intellectually snooty theater kids.”

Travel bloggers Shine and Isis of Let’s Go Travel Show, a new web series, attended January’s Saturday Write Fever and filmed it for inclusion in their series! We haven’t seen the footage yet, but keep an eye out on their web page http://www.letsgotravelshow.com/.

Theater Pub artists creating new work!

The Custom Made Theatre Co. has just announced the writers participating its inaugural Undiscovered Works play-development program, and three of them have Theater Pub ties: Dan Hirsch (author of “Shooter,” Theater Pub’s contribution to the 2013 Bay One-Acts Festival), Marissa Skudlarek (longtime Theater Pub columnist and “Pint-Sized Plays” tsarina), and Kirk Shimano (author of Theater Pub’s shows “Love in the Time of Zombies” and the upcoming “Portal: The Musical”). Congratulations!

Meanwhile, the three women writing plays for the 2016 Loud and Unladylike Festival, which commissions new works about lesser-known historical women, also have Theater Pub connections: Skudlarek once again, plus “Hit By A Bus Rules” columnist Alandra Hileman, and Artistic Director Tonya Narvaez. More info is available at http://loudandunladylike.com/. Remember that Tonya is also writing and directing our February show, the Lisa Frank fantasia Over the Rainbow!

Opportunities for actors and directors!

Theater Pub founder, Stuart Bousel, will be holding auditions on February 24 and 25 for his production of Paradise Street by Clive Barker, which is happening at the EXIT Theatre (co-hosts of Saturday Write Fever) in December 2016. This is an especially good opportunity for actors who’ve been working on their British Isles accents — the play features Liverpudlian, Cockney, Scottish, Irish, and time-traveling Elizabethan characters! 5 roles for men and 4 roles for women are available. For more information and to sign up for an audition slot: https://www.facebook.com/events/513349952159221/.

Sooner in time and closer to home, our own Sara Judge is still seeking actors and directors who are interested in being a part of Theater Pub’s March show, On the Spot! This is our twist on the ever-popular “24-hour theater festival.” Writers have 24 hours to write a ten-minute play based on a given prompt, actors rehearse with a director for just one week, and the show performs at PianoFight on March 21, 22, 28, and 29! For more information and to sign up: https://sftheaterpub.wordpress.com/how-to-get-involved/.